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Просмотр полной версии : Diablo 3 : Demon Hunter solo purgatory all-pass experience



earlqueenie
09.06.2013, 00:43
Diablo 3 : Demon Hunter solo purgatory all-pass experience
The purgatory SOLO experience
The first part
Know thyself, know yourself
Familiar with their skills as well as skills of the enemy purgatory difficulty fighting a great help.
First, let's analyze the DH skills. Can open up the Hell difficulty certainly know their skills have, on the skill Reviews the help beginning wasteland purgatory friends detours.
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Be sure to look at here: full level after the addition of the FM state kill gold and blue strange, so as much as possible through a set of skills to the SOLO purgatory can get a higher harvest, the following review is based on this principles.
So friends, please do not say well on the Fu Moumou BOSS when certain skills, or in certain terrain, a very strong skills.
Their skills
Main
Chase bite Arrow A +
Origin with attack skills, is also best to use normal attack skills, hit Purgatory Chapter IV is still my choice. The biggest advantage of this skill is to have direct high damage generated the hatred value of skills completely beyond the other three skills, <a href="http://www.cheapd3gold.com">diablo 3 gold</a> and comes with the tracking effect is very large, frequently used later in the chapters blindfire significance.
Rune: online expert calculations, the addition of four in addition to bone fragments strike Rune injury basically in between 230% -240%, the gap is very small. The bone fragments strike Rune linked according to their crit chance, can play a very gorgeous scope of damage in high-crit equipment support.
Tied shadow bomb B-
Kite skills model, the first two chapters of the purgatory does have its uses, can make the most of the melee enemies swallowed their anger and end. But Chapter enemy mobility greatly enhance the the remote arms attack speed swift pace, and all enemies soaring blood, this skill will cause your output, but not enough to tangle the enemy can not touch you.
Rune: The most commonly used is a chain lock, will slow down the enemy up to 4. Select this skill means that you certainly do not expect it to output, so other Rune significance to improve the ability to hurt.
Tied hammer shells C
People very tangled skills, AOE ability also said that in the past, but it let you delay the explosion characteristics difficult to stop the pace of progress of the enemy in the face of the enemy swarms in purgatory.
Rune: the relentless bitter fruit, has a chance to get the precepts of value, this Rune few days ago, a mix of skills in the infinite smoke bombs have a great effect, but Blizzard smoke bomb knifed after set of skills no longer better with. But the precepts worth characteristics still worth using in some war of attrition.
Grenade C-
And tied hammer playing the same tangled skills, and the scope of the damage is more difficult to control, shot feel a little longer, with a range of short to burst.
Rune: This ability is difficult to single SOLO useless the equipment rolling words may be seen. Another cluster grenade runes, team games, d3 gold (http://www.cheapd3gold.com) monk or barbarian help you carrying in front, there will be a very violent injury.
Secondary
Pierce the A-
Medium the hatred value of consumption, high damage, single combat, this is a very easy to use skills to deal with BOSS. Can also be used when you can not be a one-time elimination of a wave of elite strange, you can use this skill rapid elimination of an elite strange, and out of combat or simply hang up, go to eliminate other. However, the applicability of this skill is relatively poor, with a pure monomer damage skills will make your skill bar very nervous, if you lack a direct AOE skills, the purgatory Chapter first wave of mobs will let you Yuku No tears.
Rune: fierce shake the shock, the rune before Hell difficulty is a BUG! Use this skill, with tied Movies bomb recovery hatred worth Rune recovery the hatred value of Rune then with the mark of death, then the output cycle in accordance with the the two tied Movies bomb pierced allows almost all BOSS is standing still, are not hung up, hell BOSS the war strongly recommend this tactic. Burning agents and heavy damage Rune allows this skill play more gorgeous injuries, burning agent you have some battle rhythm, heavy damage in high-crit equipment support very ferocious. Strong penetration runes is not necessary, if you want AOE we have better skills.
Bursts C
Although it looks gorgeous, but this skill can only be considered a single injury skills, but also completely at the expense of the ability to move, the first chapter of the purgatory strange dementia, can also be used with a second, diablo iii gold (http://www.cheapd3gold.com) just use that skill is tantamount to court death.
Rune: Rune hard to save this skill.
PS: Some of my friends mentioned that SOLO pineapple or certain BOSS skills to good use, it is because first of these BOSS heads are, in the long-range skills regardless of which runes are full. Another guy such as pineapple, speed of action is entirely ACT1 levels of dementia.
Leviathan C +
The damage of this skill is still very good, and hatred consumption is very low, but this trajectory is too meow difficult to control, and very easy to hit the wall disappears. Maybe some people can be a lot of contact to build the Romantic Swordsman magic?
The Rune: meander poison wheel is regarded as a relatively useful rune, the extremely slow speed allows him causing multiple injuries, and the rune damage is the highest. Useful than the column of battle, BOSS can not move, and bulky, many times the damage is very obvious.
Element Bolt A
The DH most simple and practical AOE skills, very low consumption, high hit rate and decent damage scope, applicability, very strong. And each rune very good use.
Rune: Electric ball vector, DH, the strongest AOE skills, who is with who knows. Frost Bolt, skills no longer penetrate effect, but can slow down the specific goals, like dispersed the enemy, and a small number of occasions with good results. The Scream Skull, pre kite strange useful, 40% chance to trigger. Thunder vector, wailing skull can be more than a 40% chance to trigger when your crit chance instead use this skill to get better results. Nether tentacles and bulb vector is similar to multi damage can be caused by a slightly smaller range, in the face of the small target when the injury not as good as the bulb vector, a large target when damage higher than the bulb, the higher the direct damage of the first collision, Therefore, in the face of the strongest Rune made wall strange or small space combat advantage is obvious, but also blood-sucking to reduce injury pressure against injury strange purgatory applicability.
Defense
Claw thorn B
Itself is a good skill, but purgatory, we must consume large amounts of precepts to use smoke bombs, so the additional consumption of the skills of the precepts of the great pressure on us, and are often forced to give up.
Rune: unable to move is the most common Rune, use the rune skills in the team time will be very sharp.
Smokescreen S
Purgatory only a non-controversial prerequisite skills, without it you can only be played strange and white, the second behind the scenes and white strange beat. Skilled use of the skills you need to shot time on a variety of monsters to fully grasp, to avoid the monster to cause you harm. Recommendations went into purgatory friends in Hell difficulty to become familiar with the use of this skill.
Rune: smoky.
Shadow Power A-
The effect of the skill itself is very powerful, you can borrow the power of this skill later when you have a high resistance and armor, carrying the enemy output. But the premise is that high armor and resistance is not so easy to get, when you do not have great character and a lot of money repairing equipment, the only effect of this skill is a waste of the value of your precepts.
Rune: usually use the power of the Blood Moon.
Hunting
Prance A
This skill can jump off the wall, and used the displacement is also very good. However, the biggest problem is that we are now to the service station or the United States to play there is usually a delay of 200 +, use the skills in this environment will make people very tangled, so the skills are usually forced to give up.
Rune: chain roll and smoke bombs with allows you to easily get away from the battle, and then look for opportunities to attack, for the previously mentioned pierce the second single strange, and then go back to playing genre. The flying roll, the rune in hell before useful difficulty with other control skills make strange halo life can not take care of themselves, including the BOSS. Somersault skills, the rune is very suitable for use in purgatory, so that you can retain sufficient precepts of value to use a smokescreen, the CD is not long enough for you over the wall at the right time or distance themselves from the premise is still your The speed is good enough.
Ready to go to A +
Purgatory almost everyone needs with the skills, some extreme damage to the genre with the violence of the equipment may ignore this skill. Back to the full effect of the commandments can double the time you deal with the monster, the BOSS war basically can rely on this skill to keep all the precepts of value you need. Body with the precepts of the upper limit of the equipment can enhance the effect of this skill.
Rune: Battlefield callus, is mainly used to deal with purgatory against injury strange, and some of the accidental injury. Rune make this skill deviation from the intended use.
Fightingpet C +
Pet's damage is too low, this skill is often useless.
Rune: bat combat pet, the effect of recovery hate hell before with the piercing strange halo, but you may not have enough shortcut bar. Ferret mink Fightingpet the RCC playing money to bring increase revenue.
Marked for Death A-
Simply increase the damage skills, almost no consumption of applicability is very strong, but you probably is not enough because the skills bar forced to give up, after all, 12% damage increase and viability compared to less important.
Rune: mortal, for with pierced stun skill sets. The consideration for the dead, restore only 1% of life, is almost useless. The remaining three different markup mode of transmission is more battlefield vary a great deal, do not elaborate.
Equipment
Avoid shooting B
Diablo 3 is a stand-alone game, this skill is absolute nirvana, but the network delay, especially when we play overseas server, this skill will often let you fly somehow, practicality greatly reduced.
Rune: Shifting conversion, the rune can make the real role of the skills to be promoted. The current surging, the rune can make you more precepts for smoke bombs or other skills.
A blade flying
This skill has all the skills of the DH highest weapon damage bonus, but with the slowing effect. 10 seconds CD enough to use when you deal and monsters. And this skill can be played in addition to other than BOSS and gold monster huge stiff with smoke bombs can please the enemy of personal consumption injury can do to make up for.
The Rune: dance of the blade, the range increased to 20 yards, so this skill applicability greatly increased some cases, you can directly do not use smoke bombs put this skill. Rune effect because this Rune is not its raison d'etre.
Spiked traps A-
The damage of this skill is very good, but hated the value of consumption is slightly higher, and purgatory difficulty transmission jumping skills strange make practical time is more difficult to grasp. You already know the position of the enemy ambush when you walk.
The Rune: be prepared for strange way when you have a wave of difficult to deal with, first put six traps on the ground can help you easily kill at least one. Multiple traps: the rune you can better deal station skills, purgatory difficulty most appropriate runes increase damage without the hatred consumption, and can also give you more time to post moves, the kite strange when you use the rune trap should be placed on the side with their monster 90 degree angle, three traps will be the way forward in the monster in a row.
PS: a friend mentioned spiked traps role than the blade flying fight, I am here to explain why I chose the flying blade instead of spiked traps. First of all, these two skills has cast the action, flying blade s cast slightly longer than the trap, about 0.2 seconds, the gap is very small. Then borrow a well-known game NPC word (like Dragon Valley? Warcraft to): As a hunter, we will try to avoid close combat, but we can not helpless monster close behind. Selected spiked traps means increased you kite difficulty, the purgatory the more backward difficult to Daguai enhance blood more obvious, you can not burst damage seconds off the blame. The blade flying near the monster, you open a smokescreen while releasing (blade flying does not lead to a smokescreen put out of the total public CD, like revenge arrows skills within the release time you can not use a smokescreen ), the blade flying around strange play a huge stiff, and later a sharp slowdown. An escape and broke both skills just used to compensate for the shortage of the shortcut bar, we can use the blade flying effect prance (and fees hate to not commandments) to compensate for high latency is not easy to use. Spiked trap skills as a pure output may be more suitable for to replace personal hatred consumption skills (for example, I selected element arrow), but trap in the face ACT3 sky the flight strange, the high mobility strange, and 1 second The trigger time is very terrible. If you have to make up for his shortcomings of poor applicability words with another hate-valued skills, you must first consider the value of your hatred enough to use, in addition to go out with two pure output skills will no doubt greatly reduce your chances of survival. But I also recognize the high cost of the spiked traps, is a good skill, but there is no blade flying only. Another trap card, you can hit the enemy, chase bite arrows can do it.
Wei whistle C
If this skill is consumed with hate practicality will increase significantly. Turret damage is really not very good, the to consumption the precepts value will cause you do not have sufficient capacity to a smoke bomb.
Rune: Guardian change it, should have a role in the team games.
Shooting
To strafe C-
The basic skills is a joke ... which this skill can play a function, please enlighten me downstairs.
Rune: can not change the practical skills. Well, by friends remind other forums, this skill kick jar artifact.
Multi-Shot B +
This skill can be used as a quick burst vent hate worthy of skills, damage cost is very low, Rune slight improvement. Inferno difficulty, we usually do not select the area to face a big ticket monster, so it's a wide range of damage is not very good play out. The difficulty in hell before is a good skill.
Rune: free-fire, the skills to play this cause you hate the value of output skills, but it mandatory lightning damage to to offset your weapon element attributes, if your weapon is ice attribute, then a little loss. Fire suppression, purgatory difficulty can increase your monster deal.
Cluster Arrow A-
Powerful designated hitter skill, this skill will not encounter along the way units but directly bombarding the target area of your choice. Use this skill in purgatory lets you get more moves, and easier to eliminate the ability to specify the elite strange, but you almost can not use other hate skills, its consumption is too high.
Rune: come prepared to further enhance the capacity of the designated hitter. Cluster bombs, when dealing with large-scale target this skill into the presence of an unusually ferocious.
PS: downstairs a friend said this skill elements ferocious. I used this skill is relatively small, when I ask questions here. If you are using cluster bombs Rune, this skill will lose a fast and accurate strike capability, the face of the enemy flying all over the floor after three chapters to how to ensure that the skills hit. If it is to come prepared Rune, I think 50 points hatred for 290% of the damage (three subjects bomb generally deal with strange golden hit?) And 10:00 hate change to 155% of the damage cost-effective gap is too big. If you are using a the Grenadier hand talent, talent or lose shoot with great precision and archery specialization to the huge output bonus or give up the night Lurker and perfectionist to the precepts addition, how to choose. And even chose the Grenadier hand talent is only 40 points hatred of value in exchange for 290% of the damage, such high consumption of skills in the face of flash, transfer, assault strange the striking air situation that loss is not too much.
Revenge of the arrows A
Comprehensive damage is high and consumption, 30 seconds CD hell before the second strange purgatory difficulty and strange deal enough to use.
Rune: dark clouds cover the sun: to reduce the outbreak of increase in the consolidated hurt, but strange around you, grinding BOSS blood and elite mob of some use. The shadow beast bombing, the equivalent of another way to enhance the damage. Swarmed the enemy's collapse, most practical Rune purgatory difficulty, you can let other monsters other than the addition to BOSS and gold to 8 times vacated movement in place, to give you sufficient time stood still output.
The skills of the enemy
Next comes those in purgatory depressed tough battle gold, blue monster characteristics and responses. Not find relevant information online, all rely on memory to write, if there are any omissions, then I will as soon as possible to make up.
Purgatory difficulty each wave elite mob has four characteristics, tactical formulation combined with the actual situation.
Highest threat level
Invincible minions this skill will only appear in the golden monster, generally the first attempt to deal bypass the soldier through the smokescreen invincible time, a collision skills to output large strange. If you can not the before the precepts value consumed kill monster, go to Plan B.
Plan B: First, reset the time of death (Death Streak will increase the resurrection, the resurrection time exceeds a certain length monster will direct full of blood, the easiest way is to return to the city station a few minutes), and then lead the monster to your resurrection point near, and then through a deal with the consumption of blood, lying dead several times to kill the monster.
Shield monsters will be very easy to make the value of your precepts consumption empty hang of this feature. The usual approach is from small to large point to kill the monster Compare blood thin can be considered AOE extreme pressure, too ferocious strange Plan B to solve. PS: monster shield effect is not immune the most control skills.
Monster belt this skill is the greatest threat he may be sent directly to your side to fight about, and most of the monsters in the purgatory This is what you basically hung up, but also greatly increase the precepts worthy of consumption. To deal with this monster is to fight the reaction speed and network speed, the enemy sent to you when near open smokescreen.
Quick D3 monster movement speed is generally faster than a man, and then put on the fast characteristics let the kite tactics with little success. Our best to deal with this monster output Forced hands to let the mercenaries (usually the Knights Templar), if the monster coming towards you directly open a smokescreen let him go to the mercenary, and then through the smokescreen monster mercenary hovering between you and increase the output time. Mercenary after the fall of strange close, open the deceleration / control field skills, distance from the second outbreak of output. After rely on the smokescreen and ready to go in strange deal, see if you can stick to the resurrection of the mercenary or hit kill part of the enemy, if you can not, use Plan B.
PS: the monster itself moving slowly tend to attack melee players / mercenary itself moving fast monsters tend to attack the the remote player / mercenary.
The second threat level
And ordered this monster can easily lead to your commandments can not keep up and hang up.
Against injury as far as your skills hit him open a smokescreen to reduce the harm, the same way the best burst damage to deal with anti-injury strange. If this strange at the same time with a strong life characteristics very sick people.
Characteristics of the first and second threat level if there are three wave of strange body, the DH is difficult to SOLO out, it beat can be considered to skip these strange out back forward prance and smokescreen.
The third threat level
Imprisonment after the revision of smoke bombs can be completely eliminated the effect of imprisonment (You can invincible but stations that can not move), monster from your distance and it hit Who will decide whether to open a smokescreen. Remote blame someone or open it as soon as possible ....
Traction traction during the flight can be opened Smoke flew over smoothly to a flying blade, not a big problem as long as the speed is not very card.
Made small wall space, this thing is still quite disgusting people can use prance jump over. Try to pull open space to play, otherwise sandwiched between the wall strange Laikan you is not fun.
Lava road monster flame left path, even open a smokescreen will hurt purgatory difficulty through the lava will usually lead to even hang your empty blood. Try to choose the way of straight line and round and round kite can also be used to prance and skip the firewall. Beware of strange left bomb.
Shelling a lot of people feel strange shelling difficult to deal with, it is because no skill. The first shelling This skill is cooling, but basically one to blame cooling will be used after you have repeatedly encountered shelling strange, so should be able to master the blame when shelling. Secondly, the strange release shelling it also can not be moved, which is equivalent to give you more time to post moves, turned out to be an advantage. Finally, to avoid incoming artillery shells, as long as it does not silly to the rear of the straight run, where to hide.
Arcane Charge melee need to be careful with the making of the wall, then very likely you will be cornered and rushed out the use of a smoke screen, or simply escape the laser continues to output.
Frozen big hockey it is easy to see that, right? Another revision can be opened in a frozen state smokescreen to greatly reduce the threat of this skill.
The shared life may lead you to the precepts insufficient, and it is difficult to single kill them. This feature appears only in the blue monster, you can use to control the market and given life skills, with the smoke bomb monster distance is too far away, then they do not share the life, and then a single kill.
Almost no threat level
Blood-sucking our operational objectives is not strange encounter strange place vampire, this feature is a the melee headache object. PS: When you take such as Tyrrell NPC when strange vampire will make you very depressed.
The same nightmare.
Repel ibid.
The profane fire under the soles of your feet, not take effect until after several seconds, go away on it. And strange to use this skill also standing still, give you more moves.
The deceleration position this property is very low probability of occurrence, and it seems that all the in remote gold monster, to be confirmed. In fact, this skill to help us, when you AOE skills flew into gear position and hit the monster, causing many injuries, then the monster quickly hung up.
Flame chain will only appear in the blue monster. You will choose to stand a few strange middle of combat? Oh, no, even if it is towed past you would certainly have to open a smokescreen, it is no threat. Also, if this monster can be separated from this feature, it will fail.
Plague smokescreen protects you against damage of the plague, and only in a small space monster with making wall characteristics will have a little bit of trouble.
The second part of the equipment and the mix of skills
Mix of skills, the I giving my skill configuration, this set of skills configuration is very versatile, very suitable for FARM, can deal with most of the monsters in the land reclamation phase to get through purgatory, only the third chapter of the last wave of monsters led me to (blue monster itself will flash, running really fast, take two knives of the kind of characteristics Shield + fast + strong life + anti-injury, I was completely speechless) can not be encountered elsewhere elite strange trouble, but no can not be solved.
Skills interpretation of the tactical aspects of the above have a basic, not again.
Chase bite Arrow - bone fragments hit
Element Bolt - nether tentacles
Fan of Knives - dance blade
Ready to go - Battlefield callus
Smokescreen - smoky
Revenge arrows - swarming the enemy's collapse
Natural selection the night Lurker, shoot with great precision, archery specialization own crit chance is not high, then put the night lurking replaced the other, depends on personal preference.
In other places people have asked how this skill with the enemy keep their distance, strange rushing DH basically die. It seems that we may prefer the strange kite to the screen to play outside. But because the game is more backward there is more flash / flight / Emergency strange, so I "We want as much as possible before the close of the monsters to kill them, but not in close behind helpless." The principle of combat, this skills can be well qualified to deal with the strange range of 10-30 yards.
Equipped with
In general, our equipment agility, crit chance, crit damage based. Of course, a piece of equipment added in purgatory difficulty attributes of agility, physical fitness, crit, crit chance, attack speed, resistance to the elements, physical resistance, armor, and that of course is super best. So the best equipment you either need a lot of money to buy, or you will have good luck. So we are here to discuss the civilians player's equipment procurement.
This is the one I just entered the purgatory Chapter screenshot, and equipment gap is very small.
Wasteland stage, sufficient output must, we can not carrying elite mob hit, to test physical resistance by a friend 800 Armor 3500, more than 34,000 blood, is the second act of the elite that is strange to play 5, 6 under things, Shadow of the power, the vampire can make you stood a short period of time and the enemy of the fight, but the consumption of skills and a smoke screen is the same. Heap so much resistance and blood in the same economic conditions, your output will be low to outrageous, and even may not be able to rely on the power of the Shadow lost blood sucked back.
So generally speaking DH or attack power based, invincible by the smoke screen to avoid the damage as soon as possible to solve the opponent's pass the better, of course smokescreen to master the use of time also need a lot of contact. My equipment panel damage 65000, in the calculation of the damage after the shoot with great precision effect, shoot with great precision the effect is about 33000, crit chance 31.5, 260% crit damage, agility over 1400. I use the weapon was a crossbow only 900 ATK hands, but it has other excellent properties. Itself additional elemental damage properties of ice, it makes me all attacks deceleration target provide more Paowei advantage; itself 48% crit damage bonus, I am currently more than 30% of the minimum crit chance injury significantly improved, a groove I spent a considerable price to build one of the most advanced emerald, and 70% of the critical strike damage bonus, plus 50% of the DH talent with hands crossbow violence strike damage bonus of a weapon on the 170% crit damage. I now playing Chapter strange normal attack only 12000-13000, but the crit digital able 50000-70000, flying blade damage can often reach 16W, 17W, to deal with almost all white characters are strange under 1,2 thing, the individual is very slow crawl monster he can not touch me.
Clothes and quiver with + precepts ceiling attributes, +10 natural best.
Defense, it is best to control the blood more than 25,000, supported by armor and physical resistance (Both impairments are 40% the pioneers Cap lower), can be the first two chapters to improve the rate of fault-tolerant, after the Chapter with little success. Resistance to the elements is of little significance to the DH the remote strengths and the smoke screen allows you to easily escape almost all elemental damage.
MF / GF properties are on the belt, you can increase your income. Increase the to pickup items range property to make your life a little easier, but there is a sufficient, but may with more waste ground episodes by.
The body is the best piece of equipment with attack after stealing percentage of life / each attack to increase the life of the property, which would allow you blind-screen shot when determine whether to hit the target.
Because many people questioned the economic situation of the Diablo III civilian players, I am here to release the equipment procurement process that I play so far, to prove that a civilian will also be given about the same equipment. I just started to try for the first time in more than 30 when the auction house, figuring out the auction house is how it works, including the largest 10 auction limit this matter. And then hit the hell, I can get more than 55 gold and blue outfit, I began to put every auction house to sell. Get through Hell difficulty, I had to rise to the blacksmith shop and jeweler can rise to the level (like 7 or 8, because they do not purgatory forging book), and there are more than 30 million gold coins, sell 3-5 million pieces of similar equipment really sell well, as long as you spend an hour to go online to see some professional Raiders, know what is good equipment.
And I spent 20 million to buy two attack 500 years of one-handed crossbow (a case of the 15 million), and then hit did not take long to feel bad, it sold out at the original price, spend 30 million to buy a 700 (whole) Attack hands crossbow, no other stat. Easy rolling and then use the weapons and other equipment play hell when the first chapter, with a hundred paces panel damage 22000, with no less than a hundred paces 10000.
Into two chapters met a setback after wave of elite strange or ink more than 10 minutes or it does not beat. But chose the foot the way ran all the way to the front of Margaret Da crush her. And then into the sewer touched the larger nails, elite snake directly on foot no way to run, and the face of the monster 200 million the amount of blood, which means I stood still output had 3 minutes to kill a strange, running out of repair costs and repair, so I went back to the first chapter of the FARM. FARM first chapter of the delay requirement is very low, 600 when there is no problem, and almost an hour and a half, at this pace, the first chapter FARM twice, then hit the equipment linked to the auction house to sell , spent more than one day, sold a total of more than 1.4 million, to spend 100 million to buy a crossbow attack 960, with 2.7% of the vampire; with a total of 20 million to buy a quiver and a piece of clothing, are maximum values and precepts. Other garment parts are all the way to lay a replacement, not a particularly good thing. This time the panel damage of more than 38,000, not a hundred paces should be over 17,000 (without digital hundred paces I can not remember, due to take hands crossbow crit damage bonus, and when I was a storm hit install, so without the hundred paces panel damage out very powerful), all the way to hit in this attack Belial is no difficulty, myself myself invincible shield blood against injury snakes have to touch to, there is not much difficulty. Then add the equipment replacement on the road, with attack power twice in the early 40000 out of Belial.
Into Purgatory Chapter met a setback in the first wave of gold strange and blood has gone up 100 million Fortunately, the third chapter the beginning of the blame is not very fast, with more than three hours to get from chapters at the beginning of this part to the rise catapult kick down the remote and strange tough battle in seconds. Hit this time in the second chapter of the harvest basic auction houses sold, coupled with good luck, bankrupt spent 180 million to buy the 900 attack crossbow, and then spent another 400,000 synthesized sinking pentagon gem. Maybe a lot of people think that 2.2 million is rich? In the second chapter, I did hit a good shoulder sold 80 million, and the rest of the equipment is 40 005 000 100 000 sold add up. Not enough money can go to the the FARM second thing.
The story behind would not talk about it.
Diablo 3 is online, FARM, money is necessary, World of Warcraft you will be wearing a T11 equipped to wasteland dragon what?
Mercenary
Personally think that the first choice for the Knights Templar, although he is difficult to stand in the battle after Chapter long, but as a melee unit, a lot of strange ignores it comes to hit you, he is likely to result in unexpected the effect of a card, so strange silly hair in place. This is a very common, very practical. Knights Templar skills selection: 5 skills to select treatment, and helped himself to blood, rather than you, you DOT basically dead, but his treatment in the fight against anti-injury strange when more more twilight space; 10 skills to select deceleration monster attacks; 15 skills select the assault, the coma really a very long time; 20 skills to select the energy value recovery accelerated, because the same is your blood when you're dead, he defending skills are difficult to put out before Hell difficulty Please select defender skills. Equipment to increase his endurance and resistance on the line, his attack can ignore.